Friday, 10 April 2015

3DS rig head & punch bag

For my punch bag I wanted to be able to get across that it was alive. However I knew that to create a rig for this by scratch would take too long to complete within the time frame that I have, therefore I decided to take the 3ds max stock rig and remove everything but the head and facial features. This left me with a fully rigged face. I then attached this to my already existing punch bag which I had previously modeled, giving me the end result you see here.

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